var MENU_POSO=[
// Level 0 block configuration
{
	// Item's width in pixels
	'width'      : 121,
	// Item's height in pixels
	'height'     : 23,
	// Vertical Offset between adjacent levels in pixels
	'block_top'  : 167, // 'block_top'  : 168,
	// Horizontal Offset between adjacent levels in pixels
	'block_left' : 7,
	// offsets between items of the same level
	'top' : 23,
	// offsets between items of the same level
	'left' : 0,
	'table' : [0, 1, 0],
	'vertical'   : true,
	// Time Delay in milliseconds before menu collapses after mouse 
	// pointer lefts all items
	'hide_delay' : 500,
	// block behaviour if single frame:	
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 1,
	'css' : {
		'table' : 'm0table',
		'inner' : 'm0l1mouti',
		'outer' : ['m0l1mouto', 'm0l1movero', 'm0l1mdowno']
	}
},
// Level 1 block configuration
{
	// Item's width in pixels
	'width'      : 150,
	// Item's height in pixels
	'height'     : 23,
	// Vertical Offset between adjacent levels in pixels
	'block_top'  : -1,
	// Horizontal Offset between adjacent levels in pixels
	'block_left' : 122,
	'table' : [0, 1, 0],
	'vertical'   : true,
	// Time Delay in milliseconds before menu collapses after mouse 
	// pointer lefts all items
	'hide_delay' : 500,
	// block behaviour if single frame:	
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 1,
	// Time Delay in milliseconds before menu collapses after mouse 
	// pointer lefts all items
	'hide_delay' : 500,
	'css' : {
		'table' : 'm0table',
		'inner' : 'm0l1mouti',
		'outer' : ['m0l1mouto', 'm0l1movero', 'm0l1mdowno']
	}
},
// Level 2 block configuration
{
	// Item's width in pixels
	'width'      : 150,
	// Item's height in pixels
	'height'     : 23,
	// Vertical Offset between adjacent levels in pixels
	'block_top'  : -1,
	// Horizontal Offset between adjacent levels in pixels
	'block_left' : 150,
	'table' : [0, 1, 0],
	'vertical'   : true,
	// Time Delay in milliseconds before menu collapses after mouse 
	// pointer lefts all items
	'hide_delay' : 500,
	// block behaviour if single frame:	
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 1,
	// Time Delay in milliseconds before menu collapses after mouse 
	// pointer lefts all items
	'hide_delay' : 500,
	'css' : {
		'table' : 'm0table',
		'inner' : 'm0l1mouti',
		'outer' : ['m0l1mouto', 'm0l1movero', 'm0l1mdowno']
	}
},
// Level 2 block configuration is inherited from level 1
]
